Abilities are special skills or spells a hero can use in battle. Each hero possesses three abilities that enhance the play and strategy of the hero. Abilities cost a certain amount of mana, and the second and third abilities tend to cost more than preceding ones. Each class of hero has a common starting ability, such as 'Steal' for rogues, or 'Capture' for commanders; however, newer heroes and commanders don't always follow this format. Abilities can be leveled up to increase their effectiveness and sometimes reduce the mana cost. Abilities also use a specific damage type that may differ from the basic attack of the hero. This allows heroes to have a diversity of damage types.
Listed below are common abilities organized by class. See Category:Abilities for a listing of all abilities.
Original Commander Abilities[]
- Capture (starting ability)
- Destruction (second ability)
- Elemental Attack (third ability)
Archer Abilities[]
- Aim Shot (starting ability)
- Arrow of Thunder
- Barbed Arrows
- Hunter's Eye (passive)
- Hunter's Mark (passive)
- Poison Arrow
- Predator's Eye (passive)
- Predator's Mark (passive)
- Rain of Arrows
- Stalker's Mark (passive)
- Volley
Cleric Abilities[]
- Minor Heal (starting ability)
- Channel Mana (passive)
- Elemental Invocation (passive)
- Entropy
- Flamecall
- Mana Burst (passive)
- Mana Infusion (passive)
- Mass Heal
- Mass Regen
- Resurrection
- Primal Infusion
- Smite
Knight Abilities[]
- Defend (starting ability)
- Aegis Guard (passive)
- Aegis Stance (passive)
- Bash
- Blessed Defense
- Elemental Ward (passive)
- Lance
- Shield Bash
- Stalwart Guard (passive)
- Stalwart Stance (passive)
- Warding Guard (passive)
- Warding Stance (passive)
Rogue Abilities[]
- Steal (starting ability)
- Assassinate
- Blinding Powder
- Deadly Poison
- Flashing Blades
- Flurry
- Gambler's Trick (passive)
- Gambler's Ruse (passive)
- Garrote
- Haste (passive)
- Minor Poison
- Necrotic Cut
- Slice
- Steal Spirit
- Swindler's Ruse (passive)
- Swindler's Trick (passive)
Warrior Abilities[]
- Cleave (starting ability)
- Demoralizing Cry (passive)
- Demoralizing Roar (passive)
- Flowing Cut
- Frightful Visage
- Furious Cry (passive)
- Furious Roar (passive)
- Head Crack
- Reap
- Rend and Tear
- Retribution
- Primal Blow
Wizard Abilities[]
- Arcane Blast (starting ability)
- Conflagration
- Glyph of Focus (passive)
- Glyph of Shielding (passive)
- Ice Comet
- Ice Storm
- Lightning Strike
- Noxious Cloud
- Poison Bolt
- Siphon Life
- Slow
- Symbol of Focus (passive)
- Symbol of Shielding (passive)