Evolution
Descriptions
Greenmist Shaman: “Being made a Shaman is sobering punishment in an Ogre tribe - usually reserved for thieves or cowards.”
Greenmist Shaman +: “Ogre Shamans will charge fearlessly into battle in the hopes they can undo their disgrace.”
Stats
The minimum and maximum stats at level 1, and the maximum stats at level 100, 150, and 200. The stats differ by evolution process and the app version. The following stats may be outdated. See the Evolution Guide for more information.
Greenmist Shaman
Level | Power | Total | ||||||
---|---|---|---|---|---|---|---|---|
1 | 123 | 134 | 142 | 137 | 201 | 118 | 855 | |
100 | 0 | |||||||
150 | 0 | |||||||
200 | 0 |
Greenmist Shaman +
Level | Power | Total | ||||||
---|---|---|---|---|---|---|---|---|
1 | 154 | 166 | 174 | 169 | 236 | 149 | 1,048 | |
1(max) | 0 | |||||||
100 | 0 | |||||||
150 | 0 | |||||||
200 | 0 |
Abilities
Minor Heal
Mana: 3 Heal a single target for moderate HP. |
Channel Mana
Mana: 0 | Activation: Passive (automatic) Generate moderate amount of mana in battle. |
Source
Greenmist Shaman +
- Capture: Mission: All Hail King Ballow!, Area 2: The Bandit King's Road (Recommended Level: 55-59)
Note: Enemy squads are randomly selected from the set of squads for the area except the area boss. It means that the hero you want to capture may not appear in the areas listed in this section.